SINGULARITE

WEBGL

This WEBGL project was completed in 3 months. I was responsible for the entire 3D section as well as part of the artistic direction.
I developed skills in game design and UX/UI through this project. It taught me how to collaborate with developers, set up a coherent production pipeline, brainstorm game mechanics as a team, and integrate my environments into a fully interactive experience.
You can test it here : singularité.fr



I initially created the island in Unreal Engine, as it provided access to a wide range of parameters and made adjustments easy. Its non-destructive workflow also offered a significant time-saving advantage.


By taking full responsibility for the 3D production, I carefully planned how to create and integrate the assets. I designed all the models and organized them into a dedicated library, which allowed me to place and assemble the elements quickly and efficiently.


CONTACT ME

Based in Paris, I remain open to international opportunities and eager to contribute my expertise to global projects.
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